Wednesday 16 December 2015

Task 16: Group - Pitch

Our pitch presentation (Prezi):

 

Feedback:
  • Good concept
  • Easy to produce
  • The foreshadowing of events was a nice feature
  • The found footage style was a good idea
  • Camera, editing and sound had been considered to a good extent
  • A few select shot ideas were good
  • The dress was iconic
  • Childish actions were iconic also
  • The conventions and iconography were clear
  • The accessibility of the location is a good aspect
  • The trees can be used to look sinister
Clarifications:
  • The friends are filming because the woods are rumoured to be haunted, and they want to show everyone that they were in there, and if they saw anything they would have proof
  • The friends go off trail to take a shortcut, as they are walking to a party
  • The handi-cam is only used for the shots of the two friends, and only when the frame is in the point of view of their camera (the same style as found footage)
  • The plot will be made believable through dialogue clarifications
  • We will go to the location (a recce has already been performed) and film some shots at different times of day - with different light levels - and pick what time we think is the best to film at
  • If we decide to shoot at night, then some night vision shots will most likely be used
  • The killing of the two friends will be in a ritualistic manner

Monday 14 December 2015

EC: Production log - Wilderness Woods

My role in the group/what I did:
  • Actor (antagonist)
  • Participated in completion of recce, and shot ideas
  • Brought props (bullets, balaclava)
  • Brought costume (trench coat)
  • Made sure the group completed the shots on the checklist
What I learned from the experience:
  • You never have as much time as you think filming
  • Always shoot a scene twice in case of error
  • Constantly think of continuity when filming
  • Consider a variety of angles
  • Consider a variety of shots by use of equipment (e.g. tracks for a tracking shot)
  • Decide a plot before filming
What I was most pleased with:
  • Creativity in our shots
  • Visual quality of the film
  • When as a group we all agreed on a certain shot
What challenges we overcame:
  • Uneven terrain - tripod
  • Wind - sound removal in editing
  • Lack of planning - multiple shots to select in editing
What didn't work as well:
  • A variety of shots (mainly panning and static shots)
  • Minor continuity errors
How this experience has influenced production:
  • We found that the slasher/supernatural combination for the antagonist was easy to shoot yet effective, so we are considering doing that type of genre
  • Woodlands create tension easily due to their iconography in horror films, so we have ideas based around woodland areas

HS - Production Log - Wilderness Woods

My role in the group:
-While filming, my main role in the group was to operate the camera. I filmed the majority of the clips and also helped to direct some.
- I believe I helped to choose some of the main locations we used.
-During post-production, all members of the group participated in the editing, my main role was to upload and format all of the video clips, however I also helped to cut and edit some of the shots. (e.g. the soundtrack)

What did i learn:
-I learnt to use some filming equipment I hadn't used before, for example the track.
-I learnt how to edit footage more effectively, and improved my editing skills on Premiere
- I learnt how filming for a whole day can only leave you with only a little bit of footage, so it is always better to film more and delete footage that isn't good enough later on.

What i was pleased with:
- The close-up shot we have of the bullets came out very nicely, as well as a few other shots.
- We constructed a fairly effective and convincing narrative.

Challenges we overcame:
- We had to compete with other groups for locations, but we managed to do this with effective time management.
- The weather and conditions weren't the best, as it rained a few times when we were in the woods, however we used the trees as cover and a raincoat to prevent the camera from getting wet.

What didn't work so well:
-Some of out shots are very shaky, this made the film look less professional.
- The wind noise in some of our shots is very bad.
- Some of the shots seem very rushed and needed to be re-shot but we did not have time.

How has this influenced our production:
-The location of woodland was very effective in the short, therefore we have considered filming out final piece inside of a similar setting
-We may re-create some of the more effective aspects of some of the shots in our short, for example, using the macro lens for extreme close-ups.

EC: Technical Analysis: Psycho (Kubrick, 1980)


Duration of Shot
(seconds)
Camera distance, angle, and movement/editing
Mise-en-scene
Sound
Connotation
0:00-0:07
Mid shot showing upper body. Tracking shot.
Character centred in frame. Limped walk. Holding axe. Extreme facial expressions.
Non-diegetic harsh sounds. Builds tension. Crescendo
The character is a psychopathic murderer, and a significant event is about to occur.
0:07-0:11
Static shot
Female character centred in frame. She fails to climb out of a window
Soundtrack continues
Female character is in danger
0:11-0:13
Mid-shot
Young boy is shown safely outside the house. Facial expressions show fear
Soundtrack continues
The boy feels that he is in danger, and is worried for someone’s safety
0:13-0:19
Walking shot from behind
Character shows no expression. Still holding the axe
Soundtrack continues
Dialogue: “Come out, come out wherever you are”
Character is on a psychotic rampage
0:19-0:22
Mid-shot. Static, from behind
Camera inside. Woman still trying to escape. Frantic and fearful body language
Soundtrack continues
The woman is now panicking, and fearful for her life
0:22-0:26
Camera is positioned outside. Shows window from a low shot
Woman is trying to escape through the window
Soundtrack continues
Woman’s breathing is selected in sound mix
The woman is under extreme pressure, and is willing to take extreme measures to escape
0:26-0:41
Medium close up
Psychopathic character side on to door.
Aggressive facial expressions
Soundtrack is faded to selectively highlight the character trying to open the door
The psychopath is getting excited as he gets closer to the woman
0:41-0:44
Medium close up. Upper body of female character
Woman has stopped trying to escape through the window
Soundtrack continues
Dialogue: “I can’t get out”
The woman is desperate for any help as she is out of options
0:44-0:54
Long shot
Child leaves mother and runs out of shot
Soundtrack continues
Dialogue: “Run! Quick!”
Dangerous situation
Panic
 
0:54-1:00
Medium close up
Male character centred. Facial expressions shown. Creepy smile
Soundtrack continues
Dialogue: “Little pigs, little pigs, let me come in”
Psychopathic dark humour is employed to show the character’s mental instability
1:00-1:05
Tracking shot
Female character shown to be panicking. She finds a knife and holds it tightly
Soundtrack continues
Sound mix highlights knife being picked up
The female character is now choosing to stop hopelessly trying to escape and call for help, and is now ready to resist
1:05-1:15
Repeated medium close up of male character’s face
Disturbing facial expressions as before
Soundtrack continues
Dialogue: “Not by the hair on my chinny chin chin… Then I’ll huff and I’ll puff”
Psychopathic dark humour extended as the fairy-tale reference is repeated
1:15-1:16
Mid-shot from behind
Male psychopath starts to swing the axe into the bathroom door
Soundtrack continues
Dialogue: “And I’ll blow your house in!”
Dark humour continued themed around destroying the house, which he is doing
1:16-1:24
Mid-shot side on
The axe is shown hitting the door, causing it to crack
Soundtrack continues
Sound of axe hitting the door is highlighted in sound mix
The psychopath is closing in on the female target
1:24-1:47
Mid-shot. Static frame
Woman’s facial expressions show fear and desperation
Soundtrack continues
Sound of axe hitting the door is highlighted in sound mix
The woman screams
The woman is fearing her life, and is desperate for any way to stop it
1:47-1:54
Hole in the door is centred in frame
Male character is shown to be aggressive and showing emotion - anger
Soundtrack continues
Sound of axe hitting the door is highlighted in sound mix
The psychopath is now angry that he has not reached his victim yet
1:54-2:00
Repeated mid-shot of male character swinging the axe at the bathroom door
The hole in the door has been enlarged. He is still winging the axe at the door
Soundtrack continues
Sound of axe hitting the door is highlighted in sound mix
The woman is screaming and begging
The woman has lost all hope and is now completely out of options and ideas. She is no longer spirited.

HS - Shot by Shot analysis


HS - Shot by Shot analysis
 
Summary:

The clips from the film ‘Mama’ (Muschietti, 2013), uses a variety of camera angles, framing and movements as well as conventional mise-en-scene to create an effective horror scene. The variety of shots used varies from POV shots to create a present feel and more visceral pleasure for the viewer, to medium close-up jib shots to reveal one of the antagonists standing behind the protagonist. In general, the shots in this scene are relatively close-up, which helps to convey the facial expressions and feelings of the characters in the scene. The amount of movement is limited, with no fast , movements such as whip pans involved, only slow, subtle movements to help reveal the set and keep the audience focused on the character and not what is going on around him. The setting for this clip is conventional to the horror genre, but also effective. A ‘Cabin in the woods’ creates a sense of isolation and vulnerability, creating more of a sense of visceral pleasure for the audience. The costume in this clip was also conventional. With the antagonists, being little female creatures, having rags or old nighties on, which are iconic to the horror genre.

Duration of Shot
Camera
Mise-en-scene
0:00 – 0:07
A mid-shot shows the character opening the door into the building and looking into it. It is shot from the inside of the building.
The character is an old man, so that audience see him as vulnerable. The location of a “cabin in the woods” is conventional for the horror genre, as it is an isolated location increasing the vulnerability of any character who enters.
0:08 – 0:11
POV shot from the POV of the protagonist walking into the cabin. Present technique.
Long Corridors in houses are often used in Horror films.
0:20 – 0:24
Slow tracking medium-long shot as protagonist walks into a large room in the cabin.
The room is poorly lighted, with rays of sun coming in through the blinds, creates a sense of unknown.
0:24 – 0:28
Medium Close up of protagonist holding torch, shows scared and confused facial expressions.
Torches are conventional to horror films as they limit the visibility of the character, creating a sense of unknown and jeopardy.
0:28 – 0:30
POV Shot of flashlight being shined on children’s drawings.
The use of children is iconic in horror films, as they are not commonly perceived as scary, so when they are made out to be scary there is a sense of insecurity and confusion with the audience.
0:54 – 1:03
A medium close-up shot which appears to be created on a Jib. The camera moves upwards and looks over the protagonists shoulder, revealing a mysterious being behind him.
 The use of lighting in this clip is very effective. The creature behind the protagonist is very poorly lit, so you cannot see it well, creating a sense of mysteriousness.
1:07 – 1:19
This over-the-shoulder shot shows one of the protagonists looking down the corridor In the house. There is also a pull focus to show where the character is looking. It is a long take as after the protagonist has moved on, a creature appears at the end of the corridor.
Lighting is also used effectively in this clip. A single small window is used to light the corridor, meaning there is not much light available, and creating a sense of unknown in the location
1:27 – 1:30
A continuation of the shot that finishes at 1:03, the camera is looking over the shoulder and behind the protagonist to show a small creature. The creature then moves and the camera pans to follow it, however keeps the face of the protagonist framed in a Medium close-up.
In this clip we begin to see more of the appearance of the creature and its costume seems to be conventional to a horror genre. It appears to be a little girl, with long messy hair covering her face, and wearing rags.
1:45 – 1:47
This very short close –up shows the scared and confused facial expressions of the protagonists once they have finally seen the antagonist creatures.
The lead protagonist is an old man. The dominant ideology for older people is that they are more vulnerable and helpless, so it creates more of a sense of jeopardy and more visceral pleasure.