Duration of Shot
(seconds)
|
Camera distance, angle, and movement/editing
|
Mise-en-scene
|
Sound
|
Connotation
|
0:00-0:07
|
Mid shot showing upper body. Tracking shot.
|
Character centred in frame. Limped walk. Holding
axe. Extreme facial expressions.
|
Non-diegetic harsh sounds. Builds tension. Crescendo
|
The character is a psychopathic murderer, and a
significant event is about to occur.
|
0:07-0:11
|
Static shot
|
Female character centred in frame. She fails to climb
out of a window
|
Soundtrack continues
|
Female character is in danger
|
0:11-0:13
|
Mid-shot
|
Young boy is shown safely outside the house. Facial
expressions show fear
|
Soundtrack continues
|
The boy feels that he is in danger, and is worried
for someone’s safety
|
0:13-0:19
|
Walking shot from behind
|
Character shows no expression. Still holding the axe
|
Soundtrack continues
Dialogue: “Come out, come out wherever you are”
|
Character is on a psychotic rampage
|
0:19-0:22
|
Mid-shot. Static, from behind
|
Camera inside. Woman still trying to escape. Frantic
and fearful body language
|
Soundtrack continues
|
The woman is now panicking, and fearful for her life
|
0:22-0:26
|
Camera is positioned outside. Shows window from a
low shot
|
Woman is trying to escape through the window
|
Soundtrack continues
Woman’s breathing is selected in sound mix
|
The woman is under extreme pressure, and is willing
to take extreme measures to escape
|
0:26-0:41
|
Medium close up
|
Psychopathic character side on to door.
Aggressive facial expressions
|
Soundtrack is faded to selectively highlight the
character trying to open the door
|
The psychopath is getting excited as he gets closer
to the woman
|
0:41-0:44
|
Medium close up. Upper body of female character
|
Woman has stopped trying to escape through the
window
|
Soundtrack continues
Dialogue: “I can’t get out”
|
The woman is desperate for any help as she is out of
options
|
0:44-0:54
|
Long shot
|
Child leaves mother and runs out of shot
|
Soundtrack continues
Dialogue: “Run! Quick!”
|
Dangerous situation
Panic
|
0:54-1:00
|
Medium close up
|
Male character centred. Facial expressions shown.
Creepy smile
|
Soundtrack continues
Dialogue: “Little pigs, little pigs, let me come in”
|
Psychopathic dark humour is employed to show the
character’s mental instability
|
1:00-1:05
|
Tracking shot
|
Female character shown to be panicking. She finds a
knife and holds it tightly
|
Soundtrack continues
Sound mix highlights knife being picked up
|
The female character is now choosing to stop
hopelessly trying to escape and call for help, and is now ready to resist
|
1:05-1:15
|
Repeated medium close up of male character’s face
|
Disturbing facial expressions as before
|
Soundtrack continues
Dialogue: “Not by the hair on my chinny chin chin…
Then I’ll huff and I’ll puff”
|
Psychopathic dark humour extended as the fairy-tale reference
is repeated
|
1:15-1:16
|
Mid-shot from behind
|
Male psychopath starts to swing the axe into the
bathroom door
|
Soundtrack continues
Dialogue: “And I’ll blow your house in!”
|
Dark humour continued themed around destroying the
house, which he is doing
|
1:16-1:24
|
Mid-shot side on
|
The axe is shown hitting the door, causing it to
crack
|
Soundtrack continues
Sound of axe hitting the door is highlighted in
sound mix
|
The psychopath is closing in on the female target
|
1:24-1:47
|
Mid-shot. Static frame
|
Woman’s facial expressions show fear and desperation
|
Soundtrack continues
Sound of axe hitting the door is highlighted in
sound mix
The woman screams
|
The woman is fearing her life, and is desperate for
any way to stop it
|
1:47-1:54
|
Hole in the door is centred in frame
|
Male character is shown to be aggressive and showing
emotion - anger
|
Soundtrack
continues
Sound of axe hitting the door is highlighted in
sound mix
|
The psychopath is now angry that he has not reached
his victim yet
|
1:54-2:00
|
Repeated mid-shot of male character swinging the axe
at the bathroom door
|
The hole in the door has been enlarged. He is still
winging the axe at the door
|
Soundtrack
continues
Sound of
axe hitting the door is highlighted in sound mix
The
woman is screaming and begging
|
The woman has lost all hope and is now completely
out of options and ideas. She is no longer spirited.
|
Monday, 14 December 2015
EC: Technical Analysis: Psycho (Kubrick, 1980)
HS - Shot by Shot analysis
Duration of Shot
|
Camera
|
Mise-en-scene
|
0:00 – 0:07
|
A mid-shot shows the
character opening the door into the building and looking into it. It is shot
from the inside of the building.
|
The character is an
old man, so that audience see him as vulnerable. The location of a “cabin in
the woods” is conventional for the horror genre, as it is an isolated
location increasing the vulnerability of any character who enters.
|
0:08 – 0:11
|
POV shot from the POV
of the protagonist walking into the cabin. Present technique.
|
Long Corridors in
houses are often used in Horror films.
|
0:20 – 0:24
|
Slow tracking
medium-long shot as protagonist walks into a large room in the cabin.
|
The room is poorly
lighted, with rays of sun coming in through the blinds, creates a sense of
unknown.
|
0:24 – 0:28
|
Medium Close up of
protagonist holding torch, shows scared and confused facial expressions.
|
Torches are
conventional to horror films as they limit the visibility of the character,
creating a sense of unknown and jeopardy.
|
0:28 – 0:30
|
POV Shot of
flashlight being shined on children’s drawings.
|
The use of children
is iconic in horror films, as they are not commonly perceived as scary, so
when they are made out to be scary there is a sense of insecurity and
confusion with the audience.
|
0:54 – 1:03
|
A medium close-up
shot which appears to be created on a Jib. The camera moves upwards and looks
over the protagonists shoulder, revealing a mysterious being behind him.
|
The use of lighting in this clip is very
effective. The creature behind the protagonist is very poorly lit, so you
cannot see it well, creating a sense of mysteriousness.
|
1:07 – 1:19
|
This over-the-shoulder
shot shows one of the protagonists looking down the corridor In the house.
There is also a pull focus to show where the character is looking. It is a
long take as after the protagonist has moved on, a creature appears at the
end of the corridor.
|
Lighting is also used
effectively in this clip. A single small window is used to light the
corridor, meaning there is not much light available, and creating a sense of
unknown in the location
|
1:27 – 1:30
|
A continuation of the
shot that finishes at 1:03, the camera is looking over the shoulder and
behind the protagonist to show a small creature. The creature then moves and
the camera pans to follow it, however keeps the face of the protagonist
framed in a Medium close-up.
|
In this clip we begin
to see more of the appearance of the creature and its costume seems to be conventional
to a horror genre. It appears to be a little girl, with long messy hair
covering her face, and wearing rags.
|
1:45 – 1:47
|
This very short close
–up shows the scared and confused facial expressions of the protagonists once
they have finally seen the antagonist creatures.
|
The lead protagonist
is an old man. The dominant ideology for older people is that they are more
vulnerable and helpless, so it creates more of a sense of jeopardy and more
visceral pleasure.
|
Sunday, 13 December 2015
DC: Production Log- Wilderness Woods
My role in the group:
-While filming, my main role in the group was to act as the main protagonist, as well as helping direct several of the shots in the short
-I also fond several of the locations used during the recce
-During post-production, all members of the group participated in the editing, my editing role included adding several of the cuts and implementing the non-diegetic sound (e.g. the soundtrack)
What did i learn:
-I learnt to use a variety of film equipment that i had no previous experience with, for example a track
-I learnt how to edit footage more effectively, and improved my editing skills on Premiere
-I learnt the importance of a Recce/ location scouting
What i was pleased with:
-I believe we constructed a narrative very effectively
-I believe the location of Wilderness woods, and the locations within the woods were very effective settings for the Slasher horror genre, and the narrative within our short
Challenges we overcame:
-There was a very large group filming in Wilderness Woods at the same time, therefore some locations that we wanted to film in were often being used. However we overcame this by planning our time effectively and filming other shots instead of just waiting
-At one point during filming, it began to rain fairly heavily, however we overcame this by filming the shots within the woods where the equipment would be covered by the trees
What didn't work so well:
-Some of our shots were fairly rushed due to the time limit, for example the final shot in the short was
recorded in one take, if we had more time/ planned our time more effectively we could of taken several takes to ensure the shot was a good quality
How has this influenced our production:
-The location of woodland was very effective in the short, therefore we have considered filming out final piece inside of a similar setting
-We may re-create some of the more effective aspects of some of the shots in our short, for example, effective framing or certain angles
Group: Wilderness Woods Short
- Re-ordering the footage to establish a narrative/ make the narrative more coherent
- Introduced more cuts and edited the cutting rate in order to anchor the events on screen and build tension
- Composited non-diegetic sound to anchor the events and establish the mood of the short
- Added examples of 'black-screen' to build tension and create a 'calm before the storm' effect
Saturday, 12 December 2015
Group: Treatment
The scene cuts to a clip of two teenagers filming themselves with a video camera as the sun is setting. They are both wearing casual clothing typical of teenagers. They walk through the woods, cracking jokes and occasionally trying to scare each other by ducking into the various bushes and trees before jumping out a few moments later, it is implied that they are taking a shortcut through the woods to get to a party however they have become lost, one of them continues to insist that they know where their going, while the other becomes increasingly worried.
It continues to cut back to the girl walking through the clearing in the middle of the wood, she has now made progress and is walking in the middle of the clearing, very isolated due to the distance from the middle of the clearing and the tree-line around it. It tracks her for a few seconds before cutting back to the pair of teens, it is now night time in the woods, indicating that time has passed since the last shot. One of the pair is becoming increasingly worried and the teen filming is trying to console him, telling him that he recognises the location, before reaching into his backpack and pulling out a torch. A breeze sweeps through the woods, bitter cold due to the winter. Over time the teen gets more and more frantic, insisting that he is hearing noises and telling the other that they should try to retrace their steps however the teen filming dismisses this, saying that they have already come to far.
The scene cuts back to the girl for a few seconds before cutting back to the duo. A stifled shout is heard and the teen filming quickly turns to the right, however his friend is no longer there. The teen filming, suspecting a joke calls to his friends uneasily. A loud noise is heard causing the teen to break out into a run through the woods, leaping over bushes and running through bushes and plants as he goes before cutting back to the girl in the clearing, the calm figure in the clearing act as a juxtaposition against the teen running. The cutting rate increases rapidly between the teen running, the woods illuminated by his torch, and the girl walking. A loud noise is heard as the teen is collapses and the camera falls to the ground, still recording.
Near the end of the clearing, two bodies lie side by side, holding hands. The girl approaches them and stops, standing and looking down at them for a few moments, before turning away, walking off into the woods.
DC: Technical Analysis- Nightmare on Elms Street (Craven, 1984)
-Continuity editing
|
Shot thumbnail |
Technical Info |
|
|
|
|
0-17 seconds |
-Shot starts as a close up on Glen’s face, before slowly panning away from his face, revealing his bedroom. -The teenager’s bedroom is a familiar location to the target audience of 15-35 year old males. -Glen’s costume is casual, teenage clothes, depicting him as a normal teenage boy -Background soundtrack with slight crescendo contributes to tension of shot, connotes a ‘calm before the storm’ |
|
17-28 seconds
|
-This shot involves a mid shot of Glen still lying in bed, as the antagonist (Freddy Kreuger) grabs him and pulls him down through the bed. -The shot involves no movement, staying at the same angle throughout the duration of the shot as Glen is pulled into the bed. -Non-Diegetic high pitch ‘squealing’ soundtrack is conventional of the Horror genre, for example the similar soundtrack in ‘Psycho’ (Hitchcock 1960) |
|
28-32 seconds |
-Shot shows a girl reacting to watching Glen’s murder. -Diegetic sound of her scream contributes to the tension of the shot and anchors the events seen in the previous shot. - The short stop in the non-diegetic soundtrack in the previous shot connotes the action is over. -Girl also in casual clothing |
|
32-35 seconds |
-Scene shows Glen’s blood being shot back through the hole in the bed that he was pulled through -Sudden return of ‘squealing’ non-diegetic soundtrack anchors the return of the action -Fake blood conventional of Slasher genre and introduces gore to the scene - Mid shot used to show focus of the scene (hole and blood) and enough of the rest of the setting to establish the location as Glen’s bedroom |
|
35-39 seconds |
-Similar to previous shot, depicting same events (blood coming back out of the hole in Glen’s bed) -High angle shot is used so that the audience can see the blood hitting the ceiling, making the events in the shot even more grotesque and contributing to the gore factor in the shot |
|
39-45 seconds |
-This shot involves a ped shot, tracking the blood from the bed all the way to the ceiling. This anchors the blood hitting the celing in the last scene |
|
47-50 seconds |
-Mid close up of Glen’s mother entering the bedroom - Mid close up allows the audience to see her shocked facial expression and see some of the scene around her (Glen’s door) -diegetic sound of her scream anchors her shocked facial expression |
|
50-54 seconds |
-Shot shows the blood coming from the hole beginning to slow down as less comes out - reverse ped-shot as the camera pans from the ceiling of the bedroom to the floor -non-diegetic sound of the mothers screaming still prevalent |
|
54-56 seconds |
-mid close up of the mothers screaming as she becomes more panicked -drastically decreased length of shot shows the increased cutting rate in the latter stages of this scene -body language denotes mothers fear and panic |
|
1.01- 1.03 minutes |
-These 3 shots all show Glen floating out of the hole in the bed, before being thrown to the ground - The shots are pieced together with a very high cutting rate, making this section of the scene a good example of continuity editing and anchoring the tense, frightening events in the shots -Glen’s lifeless body language connotes the fact that he has already been killed by the antagonist -Mothers non-diegetic screaming also contributes to the continuous aspect of these shots as it shows she is still standing at the doorway in the previous shot |
|
1.03-1.05 minutes |
-The final shot in the scene cuts back to the mother standing in the doorway, showing her running off camera, while screaming -The shot uses the same framing as the other shots of the mother, contributing to the continuous nature of the scene -The mothers body language, for example, placing her hands over her ears, shows her great distress and fear, also anchoring the fact that she has reached ‘breaking point’ and cannot watch any longer |
Saturday, 5 December 2015
DC - Analysis of a Title Sequence- Psycho (Hitchcock, 1960)
Order of Titles:
Director- Alfred Hitchcock
Name- Psycho
Starring- Anthony Perkins, Vera Miles, John Gavin
Co-Stars- Martin Balsam, John Mcintire
Screen play- Joseph Stefano
Based on Novel- Robert Bloch
Director of Photography
Art Direction
Set Designer
Set Decorator
Unit Manager
Titles Designer
Editor
Costume Supervisor
Costume Supervisor
Make-up Supervisor
special Effects
Sound Recording
Assistant Director- Hilton A. Green
Pictorial Consultant
Music- Bernard Herrmann
Director- Alfred Hitchock
Typography
-The titles in this sequence consist of a fairly plain white font. This font has little to do with the Horror Genre
-The titles take up the screen as they are fairly large and are placed in the centre of the screen
Relationship Between Text/ Visuals
There aren't many visuals in the sequence, other than the transition that swipes the titles onto/ off of the screen
Our Production:
possible titles for our own production:
-Awoken
-Dread
Typography:














