Monday, 14 December 2015

EC: Technical Analysis: Psycho (Kubrick, 1980)


Duration of Shot
(seconds)
Camera distance, angle, and movement/editing
Mise-en-scene
Sound
Connotation
0:00-0:07
Mid shot showing upper body. Tracking shot.
Character centred in frame. Limped walk. Holding axe. Extreme facial expressions.
Non-diegetic harsh sounds. Builds tension. Crescendo
The character is a psychopathic murderer, and a significant event is about to occur.
0:07-0:11
Static shot
Female character centred in frame. She fails to climb out of a window
Soundtrack continues
Female character is in danger
0:11-0:13
Mid-shot
Young boy is shown safely outside the house. Facial expressions show fear
Soundtrack continues
The boy feels that he is in danger, and is worried for someone’s safety
0:13-0:19
Walking shot from behind
Character shows no expression. Still holding the axe
Soundtrack continues
Dialogue: “Come out, come out wherever you are”
Character is on a psychotic rampage
0:19-0:22
Mid-shot. Static, from behind
Camera inside. Woman still trying to escape. Frantic and fearful body language
Soundtrack continues
The woman is now panicking, and fearful for her life
0:22-0:26
Camera is positioned outside. Shows window from a low shot
Woman is trying to escape through the window
Soundtrack continues
Woman’s breathing is selected in sound mix
The woman is under extreme pressure, and is willing to take extreme measures to escape
0:26-0:41
Medium close up
Psychopathic character side on to door.
Aggressive facial expressions
Soundtrack is faded to selectively highlight the character trying to open the door
The psychopath is getting excited as he gets closer to the woman
0:41-0:44
Medium close up. Upper body of female character
Woman has stopped trying to escape through the window
Soundtrack continues
Dialogue: “I can’t get out”
The woman is desperate for any help as she is out of options
0:44-0:54
Long shot
Child leaves mother and runs out of shot
Soundtrack continues
Dialogue: “Run! Quick!”
Dangerous situation
Panic
 
0:54-1:00
Medium close up
Male character centred. Facial expressions shown. Creepy smile
Soundtrack continues
Dialogue: “Little pigs, little pigs, let me come in”
Psychopathic dark humour is employed to show the character’s mental instability
1:00-1:05
Tracking shot
Female character shown to be panicking. She finds a knife and holds it tightly
Soundtrack continues
Sound mix highlights knife being picked up
The female character is now choosing to stop hopelessly trying to escape and call for help, and is now ready to resist
1:05-1:15
Repeated medium close up of male character’s face
Disturbing facial expressions as before
Soundtrack continues
Dialogue: “Not by the hair on my chinny chin chin… Then I’ll huff and I’ll puff”
Psychopathic dark humour extended as the fairy-tale reference is repeated
1:15-1:16
Mid-shot from behind
Male psychopath starts to swing the axe into the bathroom door
Soundtrack continues
Dialogue: “And I’ll blow your house in!”
Dark humour continued themed around destroying the house, which he is doing
1:16-1:24
Mid-shot side on
The axe is shown hitting the door, causing it to crack
Soundtrack continues
Sound of axe hitting the door is highlighted in sound mix
The psychopath is closing in on the female target
1:24-1:47
Mid-shot. Static frame
Woman’s facial expressions show fear and desperation
Soundtrack continues
Sound of axe hitting the door is highlighted in sound mix
The woman screams
The woman is fearing her life, and is desperate for any way to stop it
1:47-1:54
Hole in the door is centred in frame
Male character is shown to be aggressive and showing emotion - anger
Soundtrack continues
Sound of axe hitting the door is highlighted in sound mix
The psychopath is now angry that he has not reached his victim yet
1:54-2:00
Repeated mid-shot of male character swinging the axe at the bathroom door
The hole in the door has been enlarged. He is still winging the axe at the door
Soundtrack continues
Sound of axe hitting the door is highlighted in sound mix
The woman is screaming and begging
The woman has lost all hope and is now completely out of options and ideas. She is no longer spirited.

HS - Shot by Shot analysis


HS - Shot by Shot analysis
 
Summary:

The clips from the film ‘Mama’ (Muschietti, 2013), uses a variety of camera angles, framing and movements as well as conventional mise-en-scene to create an effective horror scene. The variety of shots used varies from POV shots to create a present feel and more visceral pleasure for the viewer, to medium close-up jib shots to reveal one of the antagonists standing behind the protagonist. In general, the shots in this scene are relatively close-up, which helps to convey the facial expressions and feelings of the characters in the scene. The amount of movement is limited, with no fast , movements such as whip pans involved, only slow, subtle movements to help reveal the set and keep the audience focused on the character and not what is going on around him. The setting for this clip is conventional to the horror genre, but also effective. A ‘Cabin in the woods’ creates a sense of isolation and vulnerability, creating more of a sense of visceral pleasure for the audience. The costume in this clip was also conventional. With the antagonists, being little female creatures, having rags or old nighties on, which are iconic to the horror genre.

Duration of Shot
Camera
Mise-en-scene
0:00 – 0:07
A mid-shot shows the character opening the door into the building and looking into it. It is shot from the inside of the building.
The character is an old man, so that audience see him as vulnerable. The location of a “cabin in the woods” is conventional for the horror genre, as it is an isolated location increasing the vulnerability of any character who enters.
0:08 – 0:11
POV shot from the POV of the protagonist walking into the cabin. Present technique.
Long Corridors in houses are often used in Horror films.
0:20 – 0:24
Slow tracking medium-long shot as protagonist walks into a large room in the cabin.
The room is poorly lighted, with rays of sun coming in through the blinds, creates a sense of unknown.
0:24 – 0:28
Medium Close up of protagonist holding torch, shows scared and confused facial expressions.
Torches are conventional to horror films as they limit the visibility of the character, creating a sense of unknown and jeopardy.
0:28 – 0:30
POV Shot of flashlight being shined on children’s drawings.
The use of children is iconic in horror films, as they are not commonly perceived as scary, so when they are made out to be scary there is a sense of insecurity and confusion with the audience.
0:54 – 1:03
A medium close-up shot which appears to be created on a Jib. The camera moves upwards and looks over the protagonists shoulder, revealing a mysterious being behind him.
 The use of lighting in this clip is very effective. The creature behind the protagonist is very poorly lit, so you cannot see it well, creating a sense of mysteriousness.
1:07 – 1:19
This over-the-shoulder shot shows one of the protagonists looking down the corridor In the house. There is also a pull focus to show where the character is looking. It is a long take as after the protagonist has moved on, a creature appears at the end of the corridor.
Lighting is also used effectively in this clip. A single small window is used to light the corridor, meaning there is not much light available, and creating a sense of unknown in the location
1:27 – 1:30
A continuation of the shot that finishes at 1:03, the camera is looking over the shoulder and behind the protagonist to show a small creature. The creature then moves and the camera pans to follow it, however keeps the face of the protagonist framed in a Medium close-up.
In this clip we begin to see more of the appearance of the creature and its costume seems to be conventional to a horror genre. It appears to be a little girl, with long messy hair covering her face, and wearing rags.
1:45 – 1:47
This very short close –up shows the scared and confused facial expressions of the protagonists once they have finally seen the antagonist creatures.
The lead protagonist is an old man. The dominant ideology for older people is that they are more vulnerable and helpless, so it creates more of a sense of jeopardy and more visceral pleasure.

Sunday, 13 December 2015

DC: Production Log- Wilderness Woods



My role in the group:
-While filming, my main role in the group was to act as the main protagonist, as well as helping direct  several of the shots in the short
-I also fond several of the locations used during the recce
-During post-production, all members of the group participated in the editing, my editing role included adding several of the cuts and implementing the non-diegetic sound (e.g. the soundtrack)

What did i learn:
-I learnt to use a variety of film equipment that i had no previous experience with, for example a track
-I learnt how to edit footage more effectively, and improved my editing skills on Premiere
-I learnt the importance of a Recce/ location scouting

What i was pleased with:
-I believe we constructed a narrative very effectively
-I believe the location of Wilderness woods, and the locations within the woods were very effective settings for the Slasher horror genre, and the narrative within our short

Challenges we overcame:
-There was a very large group filming in Wilderness Woods at the same time, therefore some locations that we wanted to film in were often being used. However we overcame this by planning our time effectively and filming other shots instead of just waiting
-At one point during filming, it began to rain fairly heavily, however we overcame this by filming the shots within the woods where the equipment would be covered by the trees


What didn't work so well:
-Some of our shots were fairly rushed due to the time limit, for example the final shot in the short was
recorded in one take, if we had more time/ planned our time more effectively we could of taken several takes to ensure the shot was a good quality

How has this influenced our production:
-The location of woodland was very effective in the short, therefore we have considered filming out final piece inside of a similar setting
-We may re-create some of the more effective aspects of some of the shots in our short, for example, effective framing or certain angles




Group: Wilderness Woods Short





After filming our short inside of Wilderness Woods, we returned to school and carried out the post-production using Adobe Premiere Elements 9.0. We edited our footage in a variety of ways, including:

  • Re-ordering the footage to establish a narrative/ make the narrative more coherent
  • Introduced more cuts and edited the cutting rate in order to anchor the events on screen and build tension
  • Composited non-diegetic sound to anchor the events and establish the mood of the short
  •  Added examples of 'black-screen' to build tension and create a 'calm before the storm' effect

Saturday, 12 December 2015

Group: Treatment

A girl is standing at the edge of a clearing in a dense woods at early morning. A mist hangs in the air and the floor of the clearing is coated in a thick layer of mud, wet after a night of hard rainfall. The girl s barefoot and in a flower print, dress, despite the cold weather and rough terrain. A shot of a newspaper flashes on the screen panning across the headline from the end to the beginning. The headline is titled: "Another victim to the woods" and 'One body recovered, Child of 16 still missing.' The girl calmly and slowly walks into the clearing, their exposed feet sinking into the mud with every step, a tendril of dirt slithering up her leg before stopping at the top of her calf.
 The scene cuts to a clip of two teenagers filming themselves with a video camera as the sun is setting. They are both wearing casual clothing typical of teenagers. They walk through the woods, cracking jokes and occasionally trying to scare each other by ducking into the various bushes and trees before jumping out a few moments later, it is implied that they are taking a shortcut through the woods to get to a party however they have become lost, one of them continues to insist that they know where their going, while the other becomes increasingly worried.

It continues to cut back to the girl walking through the clearing in the middle of the wood, she has now made progress and is walking in the middle of the clearing, very isolated due to the distance from the middle of the clearing and the tree-line around it. It tracks her for a few seconds before cutting back to the pair of teens, it is now night time in the woods, indicating that time has passed since the last shot. One of the pair is becoming increasingly worried and the teen filming  is trying to console him, telling him that he recognises the location, before reaching into his backpack and pulling out a torch. A breeze sweeps through the woods, bitter cold due to the winter.  Over time the teen gets more and more frantic, insisting that he is hearing noises and telling the other that they should try to retrace their steps however the teen filming dismisses this, saying that they have already come to far.

The scene cuts back to the girl  for a few seconds before cutting back to the duo. A stifled shout is heard and the teen filming quickly turns to the right, however his friend is no longer there. The teen filming, suspecting a joke calls to his friends uneasily. A loud noise is heard causing the teen to break out into a run through the woods, leaping over bushes and running through bushes and plants as he goes before cutting back to the girl in the clearing, the calm figure in the clearing act as a juxtaposition against the teen running. The cutting rate increases rapidly between the teen running, the woods illuminated by his torch, and the girl walking. A loud noise is heard as the teen is collapses and the camera falls to the ground, still recording.

Near the end of the clearing, two bodies lie side by side, holding hands. The girl approaches them and stops, standing and looking down at them for a few moments, before turning away, walking off into the woods.

DC: Technical Analysis- Nightmare on Elms Street (Craven, 1984)



-Continuity editing





Shot thumbnail

Technical Info

 

 

 

                     0-17 seconds

-Shot starts as a close up on Glen’s face, before slowly panning away from his face, revealing his bedroom.

-The teenager’s bedroom is a familiar location to the target audience of 15-35 year old males.

-Glen’s costume is casual, teenage clothes, depicting him as a normal teenage boy

-Background soundtrack with slight crescendo contributes to tension of shot, connotes a ‘calm before the storm’

                          17-28 seconds

 

-This shot involves a mid shot of Glen still lying in bed, as the antagonist (Freddy Kreuger) grabs him and pulls him down through the bed.

-The shot involves no movement, staying at the same angle throughout the duration of the shot as Glen is pulled into the bed.

-Non-Diegetic high pitch ‘squealing’ soundtrack is conventional of the Horror genre, for example the similar soundtrack in ‘Psycho’ (Hitchcock 1960)

28-32 seconds

-Shot shows a girl reacting to watching Glen’s murder.

-Diegetic sound of her scream contributes to the tension of the shot and anchors the events seen in the previous shot.

- The short stop in the non-diegetic soundtrack in the previous shot connotes the action is over.

-Girl also in casual clothing

 

                          32-35 seconds

-Scene shows Glen’s blood being shot back through the hole in the bed that he was pulled through

-Sudden return of ‘squealing’ non-diegetic soundtrack anchors the return of the action

-Fake blood conventional of Slasher genre and introduces gore to the scene

- Mid shot used to show focus of the scene (hole and blood) and enough of the rest of the setting to establish the location as Glen’s bedroom

 

35-39 seconds

-Similar to previous shot, depicting same events (blood coming back out of the hole in Glen’s bed)

-High angle shot is used so that the audience can see the blood hitting the ceiling, making the events in the shot even more grotesque and contributing to the gore factor in the shot  

 

                              39-45 seconds

 

-This shot involves a ped shot, tracking the blood from the bed all the way to the ceiling. This anchors the blood hitting the celing in the last scene

 

                             47-50 seconds

-Mid close up of Glen’s mother entering the bedroom

- Mid close up allows the audience to see her shocked facial expression and see some of the scene around her (Glen’s door)

-diegetic sound of her scream anchors her shocked facial expression

50-54 seconds

-Shot shows the blood coming from the hole beginning to slow down as less comes out

- reverse ped-shot as the camera pans from the ceiling of the bedroom to the floor

-non-diegetic sound of the mothers screaming still prevalent

 

54-56 seconds

-mid close up of the mothers screaming as she becomes more panicked

-drastically decreased length of shot shows the increased cutting rate in the latter stages of this scene

-body language denotes mothers fear and panic

 

1.01-  1.03 minutes

-These 3 shots all show Glen floating out of the hole in the bed, before being thrown to the ground

- The shots are pieced together with a very high cutting rate, making this section of the scene a good example of continuity editing and anchoring the tense, frightening events in the shots

-Glen’s lifeless body language connotes the fact that he has already been killed by the antagonist

-Mothers non-diegetic screaming also contributes to the continuous aspect of these shots as it shows she is still standing at the doorway in the previous shot

                                1.03-1.05 minutes

-The final shot in the scene cuts back to the mother standing in the doorway, showing her running off camera, while screaming

-The shot uses the same framing as the other shots of the mother, contributing to the continuous nature of the scene

-The mothers body language, for example, placing her hands over her ears, shows her great distress and fear, also anchoring the fact that she has reached ‘breaking point’ and cannot watch any longer

 

Saturday, 5 December 2015

DC - Analysis of a Title Sequence- Psycho (Hitchcock, 1960)



Order of Titles:
Director- Alfred Hitchcock
Name- Psycho
Starring- Anthony Perkins, Vera Miles, John Gavin
Co-Stars- Martin Balsam, John Mcintire
Screen play- Joseph Stefano
Based on Novel- Robert Bloch
Director of Photography
Art Direction
Set Designer
Set Decorator
Unit Manager
Titles Designer
Editor
Costume Supervisor
Costume Supervisor
Make-up Supervisor
special Effects
Sound Recording
Assistant Director- Hilton A. Green
Pictorial Consultant
Music- Bernard Herrmann
Director- Alfred Hitchock

Typography
-The titles in this sequence consist of a fairly plain white font. This font has little to do with the Horror Genre
-The titles take up the screen as they are fairly large and are placed in the centre of the screen

Relationship Between Text/ Visuals
There aren't many visuals in the sequence, other than the transition that swipes the titles onto/ off of the screen

Our Production:
 possible titles for our own production:
-Awoken
-Dread

Typography: